Monday, February 27, 2006

http://www.friendswithyou.com/gallery2/


http://www.friendswithyou.com/gallery2/

I really enjoy the imaginative style of the artwork in this website. It includes the artwork of various artists who all seem to be designing around the idea of childhood dreams and imagination, and how although they are filled with seemingly harmless and non-agressive images, there is a subtle underlying feeling of something disturbing or bizarre. I'm not sure if you get the same feeling, but it is kind of like the feeling you get when you look at little girls' dolls or when you go on a ride at Disneyland, such as "Peter Pan's Adventure" or "Alice in Wonderland," and you get kind of a creepy feeling. As a child, I never felt that creepy feeling, it was only when I got older that I began to look at these images differently. These artists are creating child-like materials for an adult audience. When you first look at their plush animals, books, short movies, etc, you automatically think that they are for a child audience, but then you look closer and realize that they do not all exactly function as children's toys, or at least not your typical child's toys. For example, one plush animal has unusually long arms, too long to be a cuddly child's stuffed animal, and another plush animal's feet are all attached by velcro so they can all be pulled off then put back on again. These artists are evoking an interesting feeling of "its so cute!!" (first thought), then "something about this seems very strange" (second thought).

I found this book to be very interesting. As you see, the outside cover is a cute little baby, and inside the book are pages of seperate compositions of the babie's dreams. Some dreams are pleasant and serene, and others look like monsters. The all create a similar feeling to the one I described above.

If you visit this website, these are my favorite categories that you can check out: "Uzumaki," "Toys," and "Book Friend"

Monday, February 20, 2006

Jonathan Barnbrook: Roppongi Hills typeface


In typography 266, I had Jonathan Barnbrook's typface, Mason, as my subject for our typography poster project. Through researching about Jonathan Barnbrook's Mason typeface, I came across another typeface of his that really caught my interest. It looked strange and nothing like any typeface that I had seen before. I wasn't sure if i liked it or not, I just found it interesting. However, after looking more carefully at the typeface, I have come to really like it. It is the "Roppongi Hills" typeface which Jonathan Barnbrook created for the Roppongi Hills Company. Roppongi is a city in Japan that is infamous for its eccentric, bizarre, shocking styles and way of living. It is filled with prostitution, drugs, etc. It is known as the place where "all your fantasies come true." When I think of Roppongi, I think of a sleazy, dark underworld.

When I saw this "Roppongi Hills" typeface, I was surprised to see that a typeface for a company in Roppongi looked quite classy and clean with calm light blue and soft brown colors, yet it still gave a subtle feeling of something eccentric and never seen before. In this typeface, Jonathan Barnbrook demonstrates well that a classy and sophisticated typeface can be created for something that seems so unclassy and unsophisticated. The Roppongi Hills company has something to do with bringing in money to Roppongi through legal and professional methods, such as through tours and advertising their art museums and other attractions, so this typeface is perfect for their company.

Another layer to this typeface is the meaning behind the six circles that serve as the most dominant typographical element in this typeface. First of all, Roppongi is translated as "six trees." Then, in a traditional Japanese manner of creating letters/characters, the six trees are looked at literally and then transformed into symbols that represent the trees. Jonathan Barnbrook took these six "trees" and incorporated them into the type, and it fits perfectly! Then he created two main logos and four sub-logos around these six circles.

These are banners that Jonathan Barnbrook created with the Roppongi Hills typeface.

Sunday, February 12, 2006

Sanrio


As some of you know, it is my dream to work at the Sanrio Headquarters in San Francisco :) It might sound silly, but I can't completely explain or express my strong attraction for Sanrio design. Everytime I walk into the store, I want everything even if I dont need it. Why am I so deeply attracted to something that is so bluntly cute and happy? As I have been learning more about what is good design, I begin to question myself what exactly I love so much about Sanrio. I remember Lee saying that design that just looks nice is meaningless, design has to communicate something to the viewer. So in this blog I will try to explain what it is about Sanrio that captivates me.

Where should I begin?? Well, first of all, like I said in my Qoo blog, "I really enjoy the playful and imaginative designs of this product. From the bright, bold colors to the thickness of lines, Qoo is a perfect balance between cute and sophisticated. At first glance, Qoo designs may seem childish, however, if you take time to explore their websites and look closely at their products, you will begin to notice the intricate details that make this product full of little surprises." This is the same way I feel about Sanrio, but Sanrio takes it to a whole other level. Sanrio consists of dozens of characters, each complete with their own name, biography, birthday, and family/friends (who also are named). For example, this is "Pandapple's" biography:

"Pandapple is a panda boy who loves apples! You will always find him wearing his trademark apple hat, he loves sitting on his favorite apple chair and he is very proud of his bright red apple house! Pandapple and his twin sister were born in Shanghai, China but he then moved to a big fruit farm in Southern California. Here he spends his time playing with his caterpillar best friend, Imomushi, munching away on yummy fresh apples and collecting all sorts of apple goods. Born on June 2, Pandapple is cheerful, sweet and sometimes a bit mischievious. His dream is to one day enter the Guiness Book of World Records for growing the biggest apple in the world! Pandapple - he’s cute to the core!"

When I was in elementary school, I would always draw the Sanrio characters that liked. You would think that the simplicity of the Sanrio characters would be easy to replicate, and it is to an extent, but it is extremely difficult to capture the exact amount of cuteness that the Sanrio characters have. As a young child, I never really thought or cared about that, but in recent years I have realized that you can draw them over and over and never be able to quite get the same captivating effect of the Sanrio characters. Through looking really closely at Sanrio design and trying to reproduce their captivating effect, I think I might have an idea of what the secret is!! Its all about the proportions in the face. If the eyes are too close/far or too big/small, then it just won't work. With this in mind, I have been able to improve on my drawings and hopefully be on my way of perfecting the Sanrio effect in my own creations.

Another aspect to Sanrio that amazes me is their product lines. They have every product that you could possibly imagine, from stationary to toasters, surfboards, food products, clothing, digital cameras, fingernail clippers, hair flat irons, bed sheets, etc!! Each is designed specifically with the Sanrio style. In addition to this, their products are well made and actually function as sophisticated products for a mature consumer. Their wide variety of products makes Sanrio appropriate and attractive for a diverse audience. Also, Sanrio sells exclusve designs in their stores around the world. They have a Hawaiian line thats only sold in hawaii, a Japan line thats only sold in Japan, etc. Along with their enchanting design, they have an ingenious marketing strategy. They even have a Sanrio Land in Japan that is as equally elaborate and sensational as Disneyland.

Basically Sanrio has found a way to perfectly balance cute and sophisticated. Sanrio has become such a large and powerful company with such cute and passive "friends."

Sunday, February 05, 2006

Lizzie Finn (Area, pgs 112-115)

Most designers today, including Lizzie Finn, do not work without a computer. However, the computer is one of the last tools that Lizzie Finn uses in her process of designing. She always begins with pencil and paper, then she moves on to using needle, thread, and sewing machine to incorporate her love for traditional household crafts. She has always had a passion for sewing, but she was "further inspired by 1970s feminists who adopted domestic stitching in their protest signs for equal rights."

In 2000, Finn designed a CD cover for a British band called Moloko (the first square is the CD cover that I am talking about, the other two are CD covers for promotional singles). The cover portrayed a colorful bunch of hand stitched animal rag dolls. The title was "Things to Make and Do." The band loved Finn's surprisingly appealing design and title. Inside the CD booklet, Finn included instructions for making your own hand stitched rag doll. These simple do-it-yourself instructions added a special touch to the presentation of the CD. It created another level of interaction between the viewer and the artist. It also created another purpose for this product; it not only provides you music from the musical artist, it also provides you with a surprising interaction with the graphic artist. "Things to make and do" became Finn's working philosophy.

I also found this second piece to be interesting. It is a magazine spread that she designed for a UK fashion brand. On the left, Finn's original artwork for this piece is depicted. It shows a wrinkled piece of cloth or paper with text and images that are stitched on it with black thread. Her sewing technique adds a unique quality to the design and is appropriate for the attitude of the company. If the same had been done on a computer, the whole feeling would have been completely different, and probably not as appropriate/effective. The actual magazine spread is depicted on the right. Although it is not the original, the qualities and texture of the original stitched piece still carries through.

Lizzie Finn's artwork reminds us that there is so much more to design than what we can do on the computer. The computer is an extremely valuable and important tool, but we should not rely on it completely. In our high-technology world today we tend to overlook the possibilities of using non-technology techniques in our design processes, but we need to remember that although the computer seems to enable us to do "everything" and "anything," some things just can't be done on the computer and can only be achieved through traditional techniques.